Prepared for Aiyana Welsh
Trivandi USA · Los Angeles
October 2026

The work, and exactly what we did on it.

Everything below was produced by the C2B Team, now operating as Culture and Play LLC. Each piece says what our team did and what it didn't, so you can judge the fit without taking our word for scope.

Concept FilmExperience DesignEvent ProductionInteractive BuildsAV · LED · LightingLive OpsLatino Audiences · EN · ES

1 · Concept films

Selling an experience before it exists

Both of these are concept films: they sell an experience that doesn't exist yet, which is what a concept video for a new venue, fan zone or hospitality programme has to do.

CONCACAF Evolution

Concept film · museum and fan experience proposal

A concept film built to pitch a travelling football museum and visitor experience, currently under evaluation for licensing.

Our role:
  • Concept, narrative and script
  • Experience design: zones, visitor journey and interactive formats
  • Art direction, animation, editing, sound and final delivery
  • Not ours: the commercial rollout, led by F•Fest / 534 Entertainment, the partner taking the project to market

FIFA 2026 — “The Best Fans”

Concept film · World Cup fan activation

A concept film for a fan activation built around the 2026 World Cup, created to present the idea to brands and rights holders.

Our role:
  • Concept, narrative and script
  • Art direction, animation and edit
  • Bilingual versioning, English and Spanish
  • Not involved: no client footage was used; everything shown was created for the pitch

1b · The document behind the film

From film to a buildable experience

The film sells the idea in two minutes. This is the document underneath it: an 8,000 sq ft visitor experience broken into thirteen themed zones, each with its visitor journey, its interactive format and its sponsorship opportunity. It is the kind of guest experience and programming framework we’d build for a new site or event.

Open the full document →

What’s inside

Thirteen zones, start to finish

Main Entrance · The Museum · Hall of Fame · Passion & Pride · Controversies · Best Goals · The Finals · Live Stage · Play the Game · Goal-Side Lounge · Media Hub · The Store · Portraits.

Every zone is specified the same way: what the visitor does, what gets built, and where a sponsor or a partner nation can live inside it without breaking the experience.

How it travels to other sites

Same problem, different site

A fan zone, a hospitality venue or a sponsor activation poses the same design question as a travelling museum: how a visitor moves, where they stop, what they can play, and how a sponsor or a partner shows up as part of the experience rather than as signage on top of it.

We run the same method on every project, with the audience and operational constraints feeding the zone design rather than bolted on afterwards.

Credit, stated plainly: concept, experience design and the film are ours. The document is co-branded with F•Fest, the partner leading the commercial conversation with the confederation. It is here as evidence of method and craft, not as a claim over that relationship.

2 · Events produced end to end

From the idea to the room — including the film

On both of these we owned the concept, the production and the content. The videos below are ours too: same team, same project.

Círculo Creativo Grand Prix

Los Angeles · 2025–2026 · ~200 guests

Competitive racing activation for Círculo Creativo USA, the association of Hispanic creatives in U.S. advertising. Simulators, branded track, live competition and content capture across the night.

Our role:
  • Concept and format design
  • Hardware: simulators built and operated by us
  • Software and track branding
  • On-site staffing and run of show
  • Video: filmed and edited by our team

Elijo Creer — premiere

Miami Beach · December 2023 · 1,300 guests in one night

U.S. premiere of the Argentine Football Association's official film. Largest single-night production we've delivered: stage, screens, programming, hospitality and crowd flow, with celebrity and influencer coverage extending reach well beyond the room.

Our role:
  • Event concept and production
  • Technical direction: stage, audio, screens
  • Guest experience and run of show
  • Video: produced by our team
  • Not ours: the feature film itself, which belongs to the AFA and its producers

3 · Interactive products

Games and builds we design, code and run ourselves

Software, hardware and the people to operate it, all in house. The same engines get re-skinned for each brand or event, so a new client starts from something that already works on a show floor.

CHASE

Arcade engine for brand activations · 1–2 players · controllers or touch

The brand is the mechanic, not just the skin: the same engine plays as an energy-saving challenge, a collect-more-than-your-rivals game or a product-of-the-day hunt. Kiosk mode, local leaderboards, runs offline.

Code Blue

Lead-capture game · the visitor’s phone is the controller

Built for a business-advisory client: the big screen is an intensive-care monitor and the patient is the visitor’s own company. Scan a QR code, play, and leave with a printed diagnosis, which is where the client’s sales conversation starts.

Try the live monitor →

Racing simulators

Hardware built and operated by us

Sim racing rigs with branded tracks, live leaderboards and on-site staffing. The same kit powered the Círculo Creativo Grand Prix shown above.

See them running

Real deployments and products from our catalogue. Videos play as you scroll; tap one to hear it.

Sim Racing — Competition

Racing & cars · branded simulators

F1-style simulators with your branding on the car, the track and the screens. Live leaderboard, qualifying runs and a final: the format that turns a stand into a queue people want to be in.

Where it fits: Fan zones, sponsor footprints, hospitality lounges, corporate nights.

Sim Racing RC — POV tracks

Racing & cars · Volkswagen stand

Radio-control cars racing a real miniature track, driven through a camera mounted on the car. Physical and digital at once, and it photographs well for social.

Where it fits: Brand stands, family areas, automotive and energy sponsors.

A full stand in operation

Volkswagen + Shell · national fair, Argentina

Simulators, RC tracks and a truck sim run as one system, with one crew and one report per stop. On the Volkswagen + Shell tour, dwell time went from the usual two minutes at a stand to twenty.

Where it fits: Multi-station activations where throughput and staffing matter.

Adaptive LED wall

Adaptive LED Walls

General phygital · camera-driven content

LED walls whose animation reacts to the people in front of them, through a camera. Turns a backdrop that people walk past into something they stop and play with.

Where it fits: Entrances, sponsor walls, hospitality and venue concourses.

Reactive Floors

General phygital · floor projection

Projection on the floor that animates and responds to footsteps in real time. No controller, no queue to explain: people step on and it starts.

Where it fits: High-traffic areas, kids and family zones, waiting lines.

Edutainment

Learning through play · Music Museum

Experiences where the visitor learns by making decisions, not by reading a panel. Built for messages that are hard to explain, such as energy, sustainability or how a product works.

Where it fits: Museums, education programmes, energy and sustainability sponsors.

Fan Analysis — Passion Scanner

Ball sports · live fan measurement

Measures how much a fan is cheering in real time and puts it on screen. A competitive, shareable moment between fans of different teams or nations.

Where it fits: Fan fests, watch parties, sponsor activations around big matches.

4 · Activation concepts

How we put a plan on paper

Two live examples of how we put a programme on paper: the experience, the programming, the audience and the outreach component, in one navigable document. Both are embedded below — scroll inside each frame, or open it full screen.

WSS × World Cup 2026 — “Your Neighborhood World Cup”

Retail activation proposal · 150 stores · in English

Scroll inside the frame to move through the deck.

Retail-anchored fan programme for a footwear chain whose customer base is predominantly Latino: five station formats, neighbourhood tournaments and a participation mechanic that runs across locations. Written in English, built around a dwell-time benchmark we hold from a previous retail programme.

Open full screen →

Culto × Rainbow Lobster × flatelier

Culture-led experiences · three-studio partnership · in Spanish

Scroll inside the frame. Presented in Spanish — happy to walk you through it in English on a call.

A culture-first activation programme presented jointly with two partner studios. We kept it in Spanish because the audience is Spanish-speaking — that is how we work, rather than writing in English and translating afterwards.

Open full screen →

Credit: a joint document. Production design on the Super Bowl halftime reference belongs to flatelier; the Elijo Creer premiere is ours. Shared here with our partners’ work credited to them.

5 · Los Angeles

On the ground in Los Angeles

We're based in Culver City, a short drive from Downtown. Site visits, client meetings and last-minute production calls can happen in person and on short notice.

Bilingual programming is our core practice, in English and Spanish, written for the audience rather than translated after the fact.

We're active in several chambers of commerce across Los Angeles County and in the entrepreneur network around California State Senate offices, which gives us faster routes to introductions across the region.

We're certified with the City of Los Angeles (SBE & EBE), LA County (LSBE) and the State of California (SB Micro), which can count toward subcontracting goals on City and County bids through RAMP.

6 · Working with Trivandi

Built around Planning & Live Ops

One local partner from the first concept to the last truck out: experiences, the production that carries them, and the goods people take home, built, stocked and crewed in house in Culver City.

Plan

Before sign-off

  • Concept films and renders that sell an experience before it exists
  • Visitor journey, zones, flow and sponsor integration
  • Footprint, throughput and staffing assumptions per activation
  • Indicative LA costs for production, AV, fabrication and staffing

Deliver & operate

Event days

  • Our own audio, LED walls, lighting and projection, with our own crew: no subcontractor chain
  • Interactive experiences built for high throughput: simulators, sports games, phone-as-controller, camera-driven walls
  • Run of show, setup, strike and on-site staff
  • Merch, awards and props made in our LA workshop, including rush runs
  • A recap per event: participation, dwell time and sponsor-ready numbers

Reach

Audiences and partners

  • Latino and Spanish-speaking audiences: programming written in Spanish, not translated after the fact
  • Networks in Latin American sport and the Hispanic creative industry (AFA, Círculo Creativo USA)
  • Sponsor activations designed to be measured, not just seen
  • Chambers of commerce across LA County for local introductions
  • Certified local subcontractor (City SBE/EBE, County LSBE, State SB) for RAMP bids

In the field: Volkswagen + Shell, Argentina 2025 tour: 6,000 participants in 40 days, with dwell time at the stand going from about two minutes to twenty. Full catalogue at c2b.team and brands.c2b.team.

20+Years of leadership experience
EN · ESNative bilingual production
3×Certified · state · county · city
In houseVideo · software · fabrication